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THE PROCESS
I wanted to understand to create a product that was specific to help my colleague to begin a a change in her lifestyle.
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I continue to perform an interview to be able to understand her pain points and work into creating a solution to solve her needs.
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She expressed interest in learning how to workout properly to avoid injuries and maximize results.


INTERVIEWS
I conducted 5 interviews with different users that enjoy working out, in order to gather more information on their wants and needs when it comes to lifting weights.
Key Findings:
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Users wanted to begin working out but did not know how to perform the exercises properly
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Because of the pandemic it was hard to find a coach in person because the gyms were closed
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Users enjoy working out to feel great about themselves
PERSONA
I created a persona to identify the target audience's wants, needs, and frustrations.
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This persona allowed me to empathize with the users and get insights that led me to brainstorm possible solutions.



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Home Screen

Finished Workout

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IDEATION
After I synthesized the research I began to hand sketch screens to discern the best solution to resolve the problem.
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Through this process I created a mobile application with various features that allows the users to learn how to workout in a proper and safe manner.
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Mid Fidelity Wireframes
I utilized Figma to translate the hand sketches into a mid fidelity prototype.
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The prototype allowed me to perform usability testings to find out how clear it was for the users to navigate through the app.

Home Screen

Workout Location

Workout Tutorial

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USABILITY TESTS
I performed four usability tests with users from different backgrounds that are indeed workout enthusiasts, and to broaden my audience two of them are Spanish speakers.
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Quotes:
“Oh! I can choose how many squats I want to do.”
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“Is that video to show you how you’re supposed to do the workout?”
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“Ahorita solo quiero cardio para empezar!”
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“Veo los sets, las repeticiones, y las libras que podría levantar.”

Usability Test #1
NEXT STEPS
I gathered all the insights from the usability tests and to make the experience better for Properlift these steps have to be implemented:
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Update the exercise library to include more workout options
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Create the option to update the languages for users who do not speak English

PROJECT IMPACT
The requirements for the project was to deliver a medium fidelity prototype. After ten weeks of the immersive course I decided to go back and refine the prototype with the knowledge acquired in the course, to be able to present it in the case study.
This project is a life changing for me. I came to this field from a background of the military and mechanical design, and I was having the impostor syndrome.
I did not feel that I belong on the creative field, but completing this project and presenting it gave me the confidence that I needed, and also inspired me to learn more and work harder in order to be successful in this field.
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